v0.8.4 Patch Note


0.8.4:

-Adjusted some hitboxes

-Fixed a sprite in level 3

-Slightly changed a dialogue in level 4

-Fixed a bug where lava nests would damage you right as you respawn

-Added a checkpoint in level 5

-Moved a checkpoint in level 5

-Added more contrast on the picture that shows you the key location

-Moved the trigger for something in the June intro room

-Reduced amount of footsteps at the end of the labyrinth

-Added checkpoints to the labyrinth

-Made the fast fall tutorial explicit

-Fixed a bug where not all inputs would be updated with the right controller buttons when rebinding them

-Interacting with something now cancels your dash, preventing softlocks in level 3 among other things

-The Jellyfish now plays a song

-Moved a water drop in level 3, and added a secret one

-It added more birds. He's still trying resist them.

-He is trying to blocking off the birds.

-All enemies now detect you during iframes

-The position Jimmy teleports to when using the door of the third temple was adjusted

-You now get the water drops star when you get more water drops than required for obtaining it

-The key rebinds menu is now less sensitive when it comes to detect joystick motions

-Added a glbilbert variant

-The labyrinth key now flickers if you enter the room where it is more than 10 times and already discovered the labyrinth

-Added another character in the abyrinth

-Reworked the credits

-Stalacrabs now shake while they're hiding

-Readjusted the position of the display of the key of a crystal in level 3

-Readjusted the detection area of a specific starer

-Added Mallow's security camera

-new duck requirements

-new duck rarity

-A soundeffect now plays when you change the volume in the settings

-The text that tells you what button to press to skip dialogues is now bigger

-The "Select" action can no longer be rebound to any controller input that is already used

-Inputs now get properly updated after you finish rebinding them and exit the settings menu by pressing "Accept"

-Fixed a bug where a controller's axis input wouldn't be reset properly after choosing a controller's button input over it

Files

Rootabasis 126 MB
Version 0.8.4 12 days ago

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