v0.3.1 Patch Note
-Rewrote the entire score calculation system. It should be more accurate now
-Fixed an error that prevented you to fill 100% of the water drops requirement in level 1.
-Blocked the entrance of a dead end in the level 1 chase sequence
-Modified a tutorial image on the first half of level 1 and added a new one
-Falling in the void now adds 1 to both the hits counter and the deaths counter, instead of only the deaths counter
-Checkpoints now heal you up to 3 healthpoints (unlike the leaves which can heal you up to 4)
-Replaced a leaf by a checkpoint in the first half of level 1
-Dashing should now reset the player's vertical velocity
-Player inputs are now disabled while the game is paused
-Added "Move" indication icon when the player controls are re-enabled in the chase sequence
-Added coyote time
Files
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Rootabasis
Help Jimmy find his way out of a cave, and escape the creatures (and people?) lurking around...
| Status | In development |
| Author | RamhTheWatermelon |
| Genre | Platformer |
| Tags | 2D, Godot, Indie, No AI, Pixel Art, Retro, rootabasis, Singleplayer, weird |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- v1.0.1 Patch Note4 days ago
- RELEASE v1.0.0 Patch Note5 days ago
- v0.8.7 Patch Note7 days ago
- v0.8.6 Patch Note8 days ago
- v0.8.5 Patch Note10 days ago
- v0.8.4 Patch Note12 days ago
- v0.8.3 Patch Note22 days ago
- v0.8.2 Patch Note26 days ago
- v0.8.1 Patch Note29 days ago
- v0.8.0 Patch Note30 days ago

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