v0.3.2 Patch Note
-Fixed a bug where the room would reset when the player was getting too close to the boss during the level 1 chase without being hit
-Reduced coyote time from 0.15s to 0.125s
-Reduced dash cooldown from 1.7s to 1.4s
-Fixed a bug where pausing the game breaks the intro of the chase sequence
-Added ????? in the chase sequence
-Added a life-up leaf in the multiple batties sequence in the first half of level 1
-Changed the J rank requirements to "Hitless + All water drops collected + Finish the level under 2:55" instead of just "Getting a score of 1 000 000"
-Added the number water drops required for J-rank on the score screen
-Changed the "What?" rank requirement for level 1 to 3 water drops maximum instead of 0
-The number of water drops you collected and how much water drops you still need to collect in the room are now displayed at the top left on the screen. There will be a setting to toggle it on or off in the full release (it will be off by default to prevent new players from thinking they have to collect all the water drops in order to proceed)
-Added a timer which affects the score and is displayed while playing. Just like the water drops tracker, it will be toggled off by default in the full release
Files
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Rootabasis
Help Jimmy find his way out of a cave, and escape the creatures (and people?) lurking around...
| Status | In development |
| Author | RamhTheWatermelon |
| Genre | Platformer |
| Tags | 2D, Godot, Indie, No AI, Pixel Art, Retro, rootabasis, Singleplayer, weird |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- v1.0.1 Patch Note3 days ago
- RELEASE v1.0.0 Patch Note4 days ago
- v0.8.7 Patch Note6 days ago
- v0.8.6 Patch Note7 days ago
- v0.8.5 Patch Note9 days ago
- v0.8.4 Patch Note11 days ago
- v0.8.3 Patch Note21 days ago
- v0.8.2 Patch Note25 days ago
- v0.8.1 Patch Note28 days ago
- v0.8.0 Patch Note29 days ago

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